Basic Definition
Invisible barriers that keep the player from straying outside the designated game area.
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Invisible Walls
I
Basic Definition
The act of shooting a target in the head which will typically cause extra damage, if not instant death.
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Headshot
H
Basic Definition
In-game data that is overlayed onto the players perspective such as crosshairs, ammunition quantity, etc...
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Heads Up Display (HUD)
H
Basic Definition
Often used in the context of RPGs this is the act of repeating tasks (killing enemies, winning matches, etc) in order to raise stats or in game money.
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Grinding
G
Basic Definition
The act of deliberately annoying or harassing other players, typically lower level. This is done through in game methods such as being uncooperative or team killing.
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Griefing
G
Basic Definition
Originally used as a pleasantry after a match but has since evolved into a way to single that match is over or will soon be over. This can be used in a polite manner to express to the opponent ...
Good Game (GG)
G
Basic Definition
The act of attributing rules and a game-like setting to tasks that might not typically considered fun.
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Gamify
G
Basic Definition
A game that has no initial cost to download or play, they typically rely on making a variety of the content available via microtransactions.
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Free-to-play
F
Basic Definition
The number of frames the game displays in one second, most games run at approximately 30 frames per second, however some games flaunt a frame rate of 60 frames per second.
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Frames Per Second (FPS)
F
Basic Definition
A scenario in which the player is required to gather a certain number of a particular object in order to complete the objective.
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Fetch Quest
F
Basic Definition
Originally from Mortal Kombat, this is a finishing move performed at the end of a match which kills the opponent. Fatalities have become associated with over the top violence and ...
Fatality
F
The main convention of the year for the gaming industry where the most anticipated games and gaming consoles are announced or ...

